Recipe for a Rust semaphore
Created 2021-9-19
Related to 0 projects.
Recently, I wanted a semaphore for Rust to limit the number of requests at once to a thread-based server. Sadly, there is none in the standard library, and so I have to write my own.
I could use a threadpool, but that imposes a constant 50 threads, whereas my lazy system could burst to 50 requests but stay at only the main thread when needing to.
use std::sync;
pub struct Semaphore {
counter: sync::Mutex<usize>,
condvar: sync::Condvar,
limit: usize
}
pub struct SemaphoreGuard<'a> {
semaphore: &'a Semaphore
}
impl Semaphore {
pub fn start(&self) -> SemaphoreGuard<'_> {
// wait for availability
let mut count = self.counter.lock().unwrap();
while *count >= self.limit {
count = self.condvar.wait(count).unwrap();
}
*count += 1;
SemaphoreGuard { semaphore: self }
}
fn decrement(&self) {
*self.counter.lock().unwrap() -= 1;
self.condvar.notify_all();
}
pub fn new(limit: usize) -> Self {
Self {
counter: sync::Mutex::new(0),
condvar: sync::Condvar::new(),
limit
}
}
}
impl Drop for SemaphoreGuard<'_> {
fn drop(&mut self) {
self.semaphore.decrement()
}
}
This probably has bugs but, whatever. Also, it could probably be made faster using atomics. But if a semaphore is your bottleneck, you can probably figure those out.
Perhaps I'll post some analysis of the lines in the future, but I'm out of motivation.
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